Friday, 23 June 2017

Sunday, 11 June 2017

Its been too long

Blimey it has been a while since I posted.
I finished on Sniper 4 a looooong time ago and have been working on two other projects.
The first was running concurrently with Sniper and that was to help Gelato FX use our Asura game engine to produce over 160 shot and three hours of television footage for National Geographics second series of WWII's Greatest Raids. It has not been aired yet so there is next to no info on the internet at the moment. I believe it is due out in America in the autumn of 2017.
The next project was Rogue Trooper Redux and I have been working on it for well over six months now. Since the game has been announced I can say that art wise we are nearly complete and one heeeeeell of a lot of work has gone into it in a very little time. By the end of June I will be on a new project. As ever in the games world I wont be able to tell you what it is until it is officially announced. If it is the one I am hoping for all I can say is I am very excited at the prospect.

Once I get permission to use the images I'll add some images for Sniper 4. Then in a while I'll be able to put up Rogue Trooper images.

See you soon!

Wednesday, 18 January 2017

Many faces of Evil

I am about to write have now written a page on how I did the Evil in Overdown cover image as folks seem to think that the phrase "entirely computer generated" means "a photo cut out in Photoshop". So until I explain further, here are a couple of images to wet your appetite.
Use the "Pages" section to the left to see it of click here http://andyevans-art.blogspot.co.uk/p/making-face-of.html

After several hours work here is the texturemap used on the character. the texture is made up of many photos from the 3DSK human reference website which were stitched together and merged in Photoshop
3DSK is a great resource, here is the link https://www.3d.sk/


The head with mesh overlay to show the polygons and with the texture applied to show the polygon count

The head lit and reanderd (from a different angle) there is also a low poly hair mesh to give an idea of head shape and a basic black biker jacket (not used) for the body.